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Dragon ball unreal how is

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Now, the situation has calmed down and it looks like we can expect more new playable builds and who knows, maybe one day the final version of the game. TOEI began to block more and more of his videos, and at one moment his channel was a step away from being shut down.

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Recently, Emud had a lot of problems with copyrights strikes on YouTube. In addition, Emud did it in one year (ESF Team, have you heard?). The game includes a very nice character customization system, many character transformations, and even influencing the environment by using specific skills. However, this is a very early version, so we can expect that everything in the final release will be improved.Īnyway, Emud is the only creator of the game and he had to create everything from scratch (twice). In addition, with this combat system, Emud will have a very difficult task to add decent AI to give players the opportunity to play/practice with bots - and in a game of this type it's absolutely necessary. Of course, there are special attacks, transformations that increase damage (perhaps?), but at this moment the combat system doesn't look so impressive (of course, it's also a matter of preference), and animations behind the cover of beautiful flashy stuffs are very simple and more similar to games like ZEQ2 than games created nowadays. As you've seen, the combat system is mainly based on throws, rushes, and hard attacks that blow your opponent away.

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